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Flamethrower Simulation Version 1

This project is my first attempt at simulating a flamethrower in Maya, where I explore fluid simulation techniques and particle effects. Initially, I used fluids and fuel, modifying the temperature to define the fuel's ignition point and adjusting the fluid pressure, which allowed me to experiment with combustion dynamics and achieve a more realistic fire effect.

Currently, I'm working on incorporating particles to enrich the visual effect and simulate additional details in the fire's dispersion and movement. This process allows me to learn and refine new techniques, combining fluid simulation with the versatility of particles to achieve an even more dynamic and convincing result.